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| SexyVampire |
Post subject: Skill Enchanting Succes |

Site Admin
Joined: 01 Jan 1970
Posts: 89
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In the discussion on this thread it has turned out that some skills seem to have a higher success rate in enchanting them as others. Here a little list that I will expand as information is coming in:
Good to enchant:
Hydro Blast (Spellsinger)
Death Spike (Necormancer, Spellhowler, Phantom Summoner)
Shoulder Charge (Berserker)
Lightning Strike (Shillien Knight)
Judgment (Shillien Knight, Dark Avenger)
Ultimate Defense (Paladin, Dark Avenger, Temple Knight, Shillien Knight)
Resist Fire (Prophet)
Resist Aqua (Prophet)
Double Shot (Hawkeye, Silver Ranger, Phantom Ranger)
Bad to enchant:
Aura Flash (Spellsinger, Sorcerer, Spellhowler)
Curse: Weakness (Necromancer, Spellsinger)
Violent Temper (Berserker)
Crushing Pain (Berserker)
Disarm (Berserker)
Stunning Shot (Hawkeye, Silver Ranger, Phantom Ranger)
Heavy Armor Mastery (Gladiator, Warlord, Paladin, Dark Avenger, Prophet, Temple Knight, Shillien Knight, Destroyer, Overlord, Warcryer, Bounty Hunter, Warsmith)
Neither good nor bad:
Freezing Strike (Shillien Knight, Blade Dancer, Abyss Walker, Phantom Ranger)
Focus Mind (Paladin, Dark Avenger, Temple Knight, Sword Singer, Shillien Knight, Blade Dancer)
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